But what is your hope posting your opinion here? That they disable blueprints, separating creative from survival?Ĭlick to expand.Exactly, you said it yourself. ![]() Your problem is that different people play this game in a different way, other than yours. ![]() expand on my spawned in blueprints (vessels and bases) because i mostly make starter versions of them in creative with lots of space to expand. Hunting stuff, make food, maintaining a garden aaaaaaand. Simply because my time is very limited and in survival i rather spend my time raiding/exploring/traveling. I am such a "blueprint lover" and wouldn't play the game if it wouldn't have a creative mode and blueprints. Good way to make a point in a discussion by the way. And these that actually learn how to build, spend time offline building (which means less crowded servers, so a worse multiplayer experience, because what is a game like this without crowded servers with people doing things, including building). Don't forget that most people playing games don't want to live a second life in the virtual world (means being online almost all the time). Most people don't want to waste precious time they have for playing games. I could go on and on, but it all boils down that there is no actual good build mode in survival, and if there would be a build mode people might be on the server but there are busy in build mode and not actively doing stuff. It is rather a result of building in survival is way more clumsy than in creative (which isn't perfect but better).įor building in survival you need to A) unlock all the tech piece by piece first, B) have all components produced and ready which means C) you have to have a good detailed plan on what you want to build, then you have to D) cope with the limited building mobility and E) plan more time since you can't erase a misplaced block which also means F) losing materials in the process of recreating.
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